Guild Wars

Posted by Numero On Tuesday, September 13, 2011 comments Share on Facebook

The War of Emperium is a war between different guilds to claim the castle to be your headquarters for the guild.

Only three chances each week! The War of Emperium is only possible during the following times :

Schedule Specific WoE Times info (Server Time):


Tuesday : 20:00 - 21:00 ( 8:00PM - 9:00PM )
Wednesday : 20:00 - 21:00 ( 8:00PM - 9:00PM )
Friday : 20:00 - 21:00 ( 8:00PM - 9:00PM )
Sunday : 20:00 - 21:00 ( 8:00PM - 9:00PM )



The only Two castles in Al de bran available to open at every event of WoE begin.The red mark dot is the entrance of the castles, where you will still head over inside for the Emperium.

Different from previous guild wars only between the larger guilds, through several different smaller scale battles, more guilds can participate, and do other things in the game.

If you destroy the Emperium inside the castle and win the war, your guild becomes the new owner of the castle. There is a big reward awaiting those who obtain a castle, so cooperate with your guild members or even other guilds and attack the castle. 

How to join a guild?
You can seek around for people who has guild to call them invite you as a member.Or you can create a guild by yourself from hunting a monster that drops Emperium (MISC etc item). When you have obtained an Emperium you can create your own guild by key in the command /Guild "Guild Name". After that must re-log your character for better guild displaying.

NPC Guild man is a warper of castles. He's the one who manage to warp all of you into the castle ground. Beside, You can save memo as well.
Castle's Entrance
In order to participate in War of Emperium, a guild must have mastered the guild skill Official Guild Approval. This skill allows guild members to hit an opposing guild's Emperium, a large, golden stone located deep within the castle. Without this skill, all attacks will miss the Emperium! 

The [Guild Castle Name] castle has been conquered by the [Guild Name] guild.

At this time, all players other than that player and his guildmates are immediately warped out of the fort and back to their save point.

To destroy an Emperium, enemy players must directly attack it. Emperiums are invulnerable against all forms of damage except direct physical attacks (passive skills like Double Attack will work on it, but active skills will not; long-range attacks from bows will also connect but these do suffer a -25% damage penalty during WoE). The Emperium is of the Formless race, Neutral 1 element, and large sized. 
  



  • Emperium HP is increased to 1,880,000 HP. 
  • Guardian attack power has been boosted.




Rules / Changes

  • Damage is not shown.
  • You cannot hit your guild mates, allies or your own Emperium. You can hit party members as long as they aren't part of your guild or an allied one. You can hit non-guilded players and they can hit you.
  • Guild emblems are displayed above the sprites of all actively guilded players while in a castle.
  • Members of the guild that owns the castle will recover HP and SP at a faster speed within it.
  • When you die, you will be instantly returned to your save point. No relog dialog box will come up, and you cannot be resurrected during War of Emperium. You will not lose experience.
  • The Emperium cannot be affected by any magic or any supportive skills. Only direct physical attacks will be able to damage the Emperium. You can, however, cast Sanctuary on the Emperium platform, which can restore the Emperium's HP.
  • Certain skill effects are simplified (/mineffect). Full effects can be disabled using (/effect).
  • All knock-back effects from skills are disabled (such as Brandish Spear, Arrow Repel, Back Slide).
  • The Knight skill Endure (and the item Anodyne) are disabled.
  • The Wizard skill Ice Wall cannot be used.
  • The Rogue skill Intimidate is disabled.
  • The skill Teleport and the item Fly Wing cannot be used.
  • The Phen Card, which allows you to continue casting a spell even after being hit, is disabled within castles. However, being Sacrificed by a Crusader will offer the same effect.
  • Ctrl+click and /noctrl are disabled. Instead, try turning on both (/noshift) and (/noctrl), or just holding down the right mouse button when targeting an enemy.

 

The guildmaster will use the NPC manager to manage affairs of the guild and the fortress.




    The hidden secret switch for entering into Guild Dungeon.

    Screen-shot Switch

    Switch Locations:
    The switches for these Agits varies from one castle to another. Most of them are hard to find because they hidden on unexpected locations inside the dungeon. But all these switches can be found either on the second map or third map of the Castles. They can never be found at the entrance map or the Emperium room map.




      Screen-shot - Guild Dungeon

      Guild Dungeon

      One of the greatest rewards of War of Emperium is the use of a semi-private Guild Dungeon area. The Guild Dungeons are access able only by players in guilds that hold castles in the respective area. Guild dungeons are Guild vs. Guild enabled, so all War of Emperium alliance rules apply. Also, just like in WoE, damage is not displayed and guild emblems are visible over all player's heads. Unlike in WoE, you will lose experience if you die in a guild dungeon. This threat can sometimes make leveling in guild dungeon a little stressful, especially if you share a dungeon in the same castle area with an enemy guild! The guild dungeons feature high-experience monsters, Unique MVP of which do not spawn anywhere else in-game, the unique MVP name as (Boitata) that respawns every One hours after being killed. You will need to co-operate with your guildmates or alliance to defeat the unique MVP, and it dropping parts of rare items which could gather to craft the profession's equipments.


      MVP Monster: Boitata  Level: 98  HP: 1134792  Base EXP: N/A Job EXP: N/A DEF: 38 MDEF: 38 STR: 1 AGI: 120 VIT: 120 INT: 90 DEX: 140 LUK: 50 Attack: 6812~12483 Size: Large Race: Demon Element: Ghost Level 4


      Drops: - Treasure Box 100% - 3Carat Diamond 100% - Littlie Stars Ball 25% - Black Seal 25% - Leaf Warrior[1] 30% - Oridecon 50% Elunium 50%


      MVP Bonus item: Old Blue Box 100% - Crystal Jewel 100% - Lord Hat[1] 20%



      Treasure Room

      Guild castles also have a Treasure Room that the guild leader can access after WoE to get Treasure Boxes (or Chest) with items in it. New treasure boxes spawn once a day, and the number of treasure boxes depends on the Economy of the fort. A higher econ fort will spawn more treasure boxes. Generic items (such as slotted equipment) are usually vended by the leader or another member, and zeny from these items is later invested into the castle. Some guilds also supply members with funds for siege supplies such as White Potions, Blue Potions, and Equipments.


      While most guild treasure is generic, slotted equipments (such as Valkyrie's Armor [1] and Valkyrie's Shoes[1]) or consumable items (such as Yggdrasilberry and Yggdrasil Seeds), each fort has a low chance of dropping certain items which can be used to create incredibly powerful equipment commonly known as the God Items (Master Equipment). Each of the God Items requires gathering certain treasure-only quest items from a number of different forts, which makes them even more difficult to craft.




      Treasure Chest Drops : From Supreme Hegemony Castle.
      - Emblem of the Sun God 8.00% - Thor's Gauntlet 8.00% - Alarm Mask 20.00% - Ghostring Card 20.00%  - Snow Crystal 10.00% - Blue Flame Sword 8.00% - Breath of Spirit 50.00%


      Treasure Chest Drops : From Marvel Honor Castle.
      - Emblem of the Sun God 8.00% - Thor's Gauntlet 8.00% - Alarm Mask 20.00% - Ghostring Card 20.00%  - Snow Crystal 10.00% - Silver Ornament 8.00% - Breath of Spirit 50.00%